FURLabBridgeServerConfig¶
Persisted settings for the bridge server. Lives in
Plugins/UnrealRoboticsLab/Config/LocalUnrealRoboticsLab.ini under [BridgeServer]. Same INI as the Python override path.
| Attribute | Value |
|---|---|
| Kind | Struct |
| UE Macro | USTRUCT |
Properties¶
Public Properties¶
| Property | Type | Description |
|---|---|---|
bAutoStart |
bool |
Start the bridge server when the editor opens. |
StepPort |
int32 |
TCP port for the request/reply step RPC channel. |
StatePort |
int32 |
TCP port for the state PUB channel. |
bStopOnPIEEnd |
bool |
When true, EndPlay tears the server down even if it was started by |
bAutoStart¶
Start the bridge server when the editor opens.
- Type: bool
- Editor: ✏️ EditAnywhere
- Blueprint: 🔵 ReadWrite
- Category: URLab|Bridge
StepPort¶
TCP port for the request/reply step RPC channel.
- Type: int32
- Editor: ✏️ EditAnywhere
- Blueprint: 🔵 ReadWrite
- Category: URLab|Bridge
StatePort¶
TCP port for the state PUB channel.
- Type: int32
- Editor: ✏️ EditAnywhere
- Blueprint: 🔵 ReadWrite
- Category: URLab|Bridge
bStopOnPIEEnd¶
When true, EndPlay tears the server down even if it was started by
- Type: bool
- Editor: ✏️ EditAnywhere
- Blueprint: 🔵 ReadWrite
- Category: URLab|Bridge