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UMjSlideJoint

Specific Slide Joint component.

Attribute Value
Kind Class
UE Macro UCLASS
Inherits UMjJoint
Blueprint Spawnable ✅ Yes

Properties

Public Properties

Property Type Description
m_JointView JointView The runtime view of the MuJoCo joint. Valid only after Bind() is called.
MjClassName FString Optional MuJoCo class name to inherit defaults from.
Type EMjJointType The type of joint (Hinge, Slide, Ball, Free). Default: Hinge (MuJoCo builtin).
Axis FVector Local joint axis vector (relative to parent body). Ignored for Free/Ball joints.
Ref float Value at reference configuration (qpos0). Radians for hinge, cm for slide.
SpringRef float Reference position for the spring.
Armature float Armature inertia/mass added to the joint.
FrictionLoss float Friction loss (dry friction).
bLimited bool Whether the joint limits are enabled.
Margin float Constraint margin.
Group int32

m_JointView

The runtime view of the MuJoCo joint. Valid only after Bind() is called.

MjClassName

Optional MuJoCo class name to inherit defaults from.

  • Type: FString
  • Editor: ✏️ EditAnywhere
  • Blueprint: 🔵 ReadWrite
  • Category: Mj Joint

Type

The type of joint (Hinge, Slide, Ball, Free). Default: Hinge (MuJoCo builtin).

  • Type: EMjJointType
  • Editor: ✏️ EditAnywhere
  • Blueprint: 🔵 ReadWrite
  • Category: Mj Joint
  • Notes: Override-enabled (bOverride_Type)

Axis

Local joint axis vector (relative to parent body). Ignored for Free/Ball joints.

  • Type: FVector
  • Editor: ✏️ EditAnywhere
  • Blueprint: 🔵 ReadWrite
  • Category: Mj Joint
  • Notes: Override-enabled (bOverride_Axis)

Ref

Value at reference configuration (qpos0). Radians for hinge, cm for slide.

  • Type: float
  • Editor: ✏️ EditAnywhere
  • Blueprint: 🔵 ReadWrite
  • Category: Mj Joint
  • Notes: Override-enabled (bOverride_Ref)

SpringRef

Reference position for the spring.

  • Type: float
  • Editor: ✏️ EditAnywhere
  • Blueprint: 🔵 ReadWrite
  • Category: Mj Joint|Physics
  • Notes: Override-enabled (bOverride_SpringRef)

Armature

Armature inertia/mass added to the joint.

  • Type: float
  • Editor: ✏️ EditAnywhere
  • Blueprint: 🔵 ReadWrite
  • Category: Mj Joint|Physics
  • Notes: Override-enabled (bOverride_Armature)

FrictionLoss

Friction loss (dry friction).

  • Type: float
  • Editor: ✏️ EditAnywhere
  • Blueprint: 🔵 ReadWrite
  • Category: Mj Joint|Physics
  • Notes: Override-enabled (bOverride_FrictionLoss)

bLimited

Whether the joint limits are enabled.

  • Type: bool
  • Editor: ✏️ EditAnywhere
  • Blueprint: 🔵 ReadWrite
  • Category: Mj Joint|Limits
  • Notes: Override-enabled (bOverride_Limited)

Margin

Constraint margin.

  • Type: float
  • Editor: ✏️ EditAnywhere
  • Blueprint: 🔵 ReadWrite
  • Category: Mj Joint|Limits
  • Notes: Override-enabled (bOverride_Margin)

Group

Override-enabled (bOverride_Group)

  • Type: int32
  • Editor: ✏️ EditAnywhere
  • Blueprint: 🔵 ReadWrite
  • Category: MuJoCo|Joint

Functions

Public Functions

General

Function Returns Description
ImportFromXml() void Imports properties and override flags directly from the raw XML node.
RegisterToSpec() void Registers this joint to the MuJoCo spec.
GetMj() JointView& Semantic accessor for raw MuJoCo data and helper methods.
GetMjName() FString Gets the full prefixed name of this joint as it appears in the compiled MuJoCo model.
GetResolvedType() EMjJointType Returns the resolved joint type.
GetResolvedAxis() FVector Returns the resolved axis (UE coordinates).
GetResolvedRange() FVector2D Returns the resolved range [min, max]. (0,0) if unlimited.
GetResolvedLimited() bool Returns whether limits are resolved as enabled.
ImportFromXml

Imports properties and override flags directly from the raw XML node.

  • Signature: ImportFromXml(const class FXmlNode* Node, const FMjCompilerSettings& CompilerSettings)
RegisterToSpec

Registers this joint to the MuJoCo spec.

GetMj

Semantic accessor for raw MuJoCo data and helper methods.

GetMjName

Gets the full prefixed name of this joint as it appears in the compiled MuJoCo model.

  • Signature: GetMjName()
  • Returns: FString
GetResolvedType

Returns the resolved joint type.

GetResolvedAxis

Returns the resolved axis (UE coordinates).

  • Signature: GetResolvedAxis()
  • Returns: FVector
GetResolvedRange

Returns the resolved range [min, max]. (0,0) if unlimited.

  • Signature: GetResolvedRange()
  • Returns: FVector2D
GetResolvedLimited

Returns whether limits are resolved as enabled.

  • Signature: GetResolvedLimited()
  • Returns: bool

MuJoCo|Runtime

Function Returns Description
GetPosition() float Gets the current joint position (angle/slide).
SetPosition() void Sets the joint position (angle/slide) directly in mjData.
GetVelocity() float Gets the current joint velocity.
SetVelocity() void Sets the joint velocity.
GetAcceleration() float Gets the joint acceleration (qacc). Valid for 1-DOF joints (Hinge/Slide). Returns 0 for others.
GetJointRange() FVector2D Gets the joint range [min, max] from the compiled model. Returns (0,0) if limits are disabled.
GetJointState() FMuJoCoJointState Gets the complete runtime state (Pos, Vel, Accel) for this joint.
GetWorldAnchor() FVector Gets the world-space anchor position of this joint (UE coordinates, cm).
GetWorldAxis() FVector Gets the world-space axis of this joint (unit vector, UE coordinates).
GetPosition

Gets the current joint position (angle/slide).

  • Signature: GetPosition()
  • Blueprint: 🔵 Callable
  • Returns: float
SetPosition

Sets the joint position (angle/slide) directly in mjData.

  • Signature: SetPosition(float NewPosition)
  • Blueprint: 🔵 Callable
GetVelocity

Gets the current joint velocity.

  • Signature: GetVelocity()
  • Blueprint: 🔵 Callable
  • Returns: float
SetVelocity

Sets the joint velocity.

  • Signature: SetVelocity(float NewVelocity)
  • Blueprint: 🔵 Callable
GetAcceleration

Gets the joint acceleration (qacc). Valid for 1-DOF joints (Hinge/Slide). Returns 0 for others.

  • Signature: GetAcceleration()
  • Blueprint: 🔵 Callable
  • Returns: float
GetJointRange

Gets the joint range [min, max] from the compiled model. Returns (0,0) if limits are disabled.

  • Signature: GetJointRange()
  • Blueprint: 🔵 Callable
  • Returns: FVector2D
GetJointState

Gets the complete runtime state (Pos, Vel, Accel) for this joint.

GetWorldAnchor

Gets the world-space anchor position of this joint (UE coordinates, cm).

  • Signature: GetWorldAnchor()
  • Blueprint: 🔵 Callable
  • Returns: FVector
GetWorldAxis

Gets the world-space axis of this joint (unit vector, UE coordinates).

  • Signature: GetWorldAxis()
  • Blueprint: 🔵 Callable
  • Returns: FVector