FMjBodyKinematics¶
Stores kinematics (Position/Velocity) for a single joint or body (if free joint).
We store as double to prevent drift during playback, though float is often sufficient.
| Attribute | Value |
|---|---|
| Kind | Struct |
| UE Macro | USTRUCT |
Properties¶
Public Properties¶
| Property | Type | Description |
|---|---|---|
QPos |
TArray<double> |
Joint positions (qpos). Size depends on joint type (1 for hinge, 7 for free). |
QVel |
TArray<double> |
Joint velocities (qvel). |
QPos¶
Joint positions (qpos). Size depends on joint type (1 for hinge, 7 for free).
- Type: TArray
- Editor: 👁 VisibleAnywhere
- Blueprint: 🟢 ReadOnly