UMjInputMapping¶
Binds Enhanced Input Actions directly to MuJoCo Actuators.
Attach this to a Pawn or Character that possesses an MjArticulation.
| Attribute | Value |
|---|---|
| Kind | Class |
| UE Macro | UCLASS |
| Inherits | UActorComponent |
| Blueprint Spawnable | ✅ Yes |
Properties¶
Public Properties¶
| Property | Type | Description |
|---|---|---|
DefaultMappingContext |
UInputMappingContext* |
The Mapping Context to add to the Player Controller (optional). |
Priority |
int32 |
Priority for the mapping context. |
Bindings |
TArray<FMjInputBinding> | List of bindings to setup. |
TargetArticulation |
AMjArticulation* | The articulation this input mapping drives. |
DefaultMappingContext¶
The Mapping Context to add to the Player Controller (optional).
- Type: UInputMappingContext*
- Editor: ✏️ EditAnywhere
- Blueprint: 🔵 ReadWrite
- Category: MuJoCo|Input
Priority¶
Priority for the mapping context.
- Type: int32
- Editor: ✏️ EditAnywhere
- Blueprint: 🔵 ReadWrite
- Category: MuJoCo|Input
Bindings¶
List of bindings to setup.
- Type: TArray<FMjInputBinding>
- Editor: ✏️ EditAnywhere
- Blueprint: 🔵 ReadWrite
- Category: MuJoCo|Input
TargetArticulation¶
The articulation this input mapping drives.
- Type: AMjArticulation*
- Editor: ✏️ EditAnywhere
- Blueprint: 🔵 ReadWrite
- Category: MuJoCo|Input