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FMjInputBinding

Attribute Value
Kind Struct
UE Macro USTRUCT

Properties

Public Properties

Property Type Description
Action UInputAction* The Input Action to listen for (e.g. MoveForward).
ActuatorName FString Map this action to a specific MuJoCo Actuator by name.
Scale float Scale the input value before applying to the actuator.
bAccumulate bool If true, adds to existing control signal. If false, overwrites.

Action

The Input Action to listen for (e.g. MoveForward).

  • Type: UInputAction*
  • Editor: ✏️ EditAnywhere
  • Blueprint: 🔵 ReadWrite

ActuatorName

Map this action to a specific MuJoCo Actuator by name.

  • Type: FString
  • Editor: ✏️ EditAnywhere
  • Blueprint: 🔵 ReadWrite

Scale

Scale the input value before applying to the actuator.

  • Type: float
  • Editor: ✏️ EditAnywhere
  • Blueprint: 🔵 ReadWrite

bAccumulate

If true, adds to existing control signal. If false, overwrites.

  • Type: bool
  • Editor: ✏️ EditAnywhere
  • Blueprint: 🔵 ReadWrite