FMjInputBinding¶
| Attribute | Value |
|---|---|
| Kind | Struct |
| UE Macro | USTRUCT |
Properties¶
Public Properties¶
| Property | Type | Description |
|---|---|---|
Action |
UInputAction* |
The Input Action to listen for (e.g. MoveForward). |
ActuatorName |
FString |
Map this action to a specific MuJoCo Actuator by name. |
Scale |
float |
Scale the input value before applying to the actuator. |
bAccumulate |
bool |
If true, adds to existing control signal. If false, overwrites. |
Action¶
The Input Action to listen for (e.g. MoveForward).
- Type: UInputAction*
- Editor: ✏️ EditAnywhere
- Blueprint: 🔵 ReadWrite
ActuatorName¶
Map this action to a specific MuJoCo Actuator by name.
- Type: FString
- Editor: ✏️ EditAnywhere
- Blueprint: 🔵 ReadWrite
Scale¶
Scale the input value before applying to the actuator.
- Type: float
- Editor: ✏️ EditAnywhere
- Blueprint: 🔵 ReadWrite
bAccumulate¶
If true, adds to existing control signal. If false, overwrites.
- Type: bool
- Editor: ✏️ EditAnywhere
- Blueprint: 🔵 ReadWrite