UMjQuickConvertComponent¶
Component that enables physically simulated MuJoCo behavior for an Actor.
This component automatically parses the StaticMesh of the owning Actor and creates a corresponding body and collision geoms in the MuJoCo mjSpec. It also synchronizes the Actor's transform with the MuJoCo simulation at runtime.
| Attribute | Value |
|---|---|
| Kind | Class |
| UE Macro | UCLASS |
| Inherits | UActorComponent |
| Blueprint Spawnable | ✅ Yes |
Properties¶
Public Properties¶
| Property | Type | Description |
|---|---|---|
ComplexMeshRequired |
bool |
Forces complex mesh (convex decomposition) generation for collision. |
CoACDThreshold |
float |
CoACD decomposition threshold. Lower = more accurate but more convex hulls. |
m_debug_meshes |
bool |
Draws debug lines for collision geoms in the viewport. |
Static |
bool |
If true, the body is static (no free joint added). |
bDrivenByUnreal |
bool |
If true, this body's transform is driven by the Unreal Actor/Component, enabling one-way coupling (Unreal → MuJoCo). |
m_geomName2ID |
TMap<FString, int> |
Friction parameters (sliding, torsional, rolling). Applied to all geoms created by this component. |
ComplexMeshRequired¶
Forces complex mesh (convex decomposition) generation for collision.
- Type: bool
- Editor: ✏️ EditAnywhere
- Blueprint: 🟢 ReadOnly
- Category: MuJoCo|Mesh
CoACDThreshold¶
CoACD decomposition threshold. Lower = more accurate but more convex hulls.
- Type: float
- Editor: ✏️ EditAnywhere
- Blueprint: 🟢 ReadOnly
- Category: MuJoCo|Mesh
- Notes: Override-enabled (
ComplexMeshRequired)
m_debug_meshes¶
Draws debug lines for collision geoms in the viewport.
- Type: bool
- Editor: ✏️ EditAnywhere
- Blueprint: 🟢 ReadOnly
- Category: MuJoCo|Debug
Static¶
If true, the body is static (no free joint added).
- Type: bool
- Editor: ✏️ EditAnywhere
- Blueprint: 🟢 ReadOnly
- Category: MuJoCo|Physics
bDrivenByUnreal¶
If true, this body's transform is driven by the Unreal Actor/Component, enabling one-way coupling (Unreal → MuJoCo).
- Type: bool
- Editor: ✏️ EditAnywhere
- Blueprint: 🟢 ReadOnly
- Category: MuJoCo|Physics
m_geomName2ID¶
Friction parameters (sliding, torsional, rolling). Applied to all geoms created by this component.
- Type: TMap
- Editor: ✏️ EditAnywhere
- Blueprint: 🟢 ReadOnly
- Category: MuJoCo|Debug
Functions¶
Public Functions¶
General¶
| Function | Returns | Description |
|---|---|---|
UMjQuickConvertComponent() |
Sets default values for this component's properties. | |
GetBodyName() |
FString |
Returns proper body name. |
Setup() |
void | Initializes the component, parsing meshes and adding to spec. |
PostSetup() |
void | Finalizes setup after compilation. |
TickComponent() |
void | Called every frame. |
UMjQuickConvertComponent¶
Sets default values for this component's properties.
- Signature:
UMjQuickConvertComponent()
Setup¶
Initializes the component, parsing meshes and adding to spec.
- Signature:
Setup(mjSpec*spec,mjVFS*vfs)
TickComponent¶
Called every frame.
- Signature:
TickComponent(floatDeltaTime,ELevelTickTickType,FActorComponentTickFunction*ThisTickFunction)
Protected Functions¶
General¶
| Function | Returns | Description |
|---|---|---|
BeginPlay() |
void | Called when the game starts. |
EndPlay() |
void | Called when the game ends. |