FMjReplayFrame¶
A snapshot of the entire simulation physics state at a specific time.
| Attribute | Value |
|---|---|
| Kind | Struct |
| UE Macro | USTRUCT |
Properties¶
Public Properties¶
| Property | Type | Description |
|---|---|---|
Timestamp |
double |
Simulation time in seconds. |
JointStates |
TMap |
Map of Joint Name -> Kinematics. |
CameraPosition |
FVector |
Camera world position at this frame (zero if no camera was recording). |
CameraRotation |
FRotator |
Camera world rotation at this frame. |
bHasCameraData |
bool |
Whether this frame has valid camera data. |
JointStates¶
Map of Joint Name -> Kinematics.
- Type: TMap
FMjBodyKinematics\> - Editor: 👁 VisibleAnywhere
- Blueprint: 🟢 ReadOnly
CameraPosition¶
Camera world position at this frame (zero if no camera was recording).
- Type: FVector
- Editor: 👁 VisibleAnywhere
- Blueprint: 🟢 ReadOnly
CameraRotation¶
Camera world rotation at this frame.
- Type: FRotator
- Editor: 👁 VisibleAnywhere
- Blueprint: 🟢 ReadOnly
bHasCameraData¶
Whether this frame has valid camera data.
- Type: bool
- Editor: 👁 VisibleAnywhere
- Blueprint: 🟢 ReadOnly