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FMjReplayFrame

A snapshot of the entire simulation physics state at a specific time.

Attribute Value
Kind Struct
UE Macro USTRUCT

Properties

Public Properties

Property Type Description
Timestamp double Simulation time in seconds.
JointStates TMapFMjBodyKinematics\> Map of Joint Name -> Kinematics.
CameraPosition FVector Camera world position at this frame (zero if no camera was recording).
CameraRotation FRotator Camera world rotation at this frame.
bHasCameraData bool Whether this frame has valid camera data.

Timestamp

Simulation time in seconds.

  • Type: double
  • Editor: 👁 VisibleAnywhere
  • Blueprint: 🟢 ReadOnly

JointStates

Map of Joint Name -> Kinematics.

  • Type: TMapFMjBodyKinematics\>
  • Editor: 👁 VisibleAnywhere
  • Blueprint: 🟢 ReadOnly

CameraPosition

Camera world position at this frame (zero if no camera was recording).

  • Type: FVector
  • Editor: 👁 VisibleAnywhere
  • Blueprint: 🟢 ReadOnly

CameraRotation

Camera world rotation at this frame.

  • Type: FRotator
  • Editor: 👁 VisibleAnywhere
  • Blueprint: 🟢 ReadOnly

bHasCameraData

Whether this frame has valid camera data.

  • Type: bool
  • Editor: 👁 VisibleAnywhere
  • Blueprint: 🟢 ReadOnly